Thoughts, ideas, bitching and bragging about World of Warcraft, raid and guild leading, and whatever else comes to mind...filled with the things Lark wants to say to her guild but probably shouldn't.
At least not to all of them. Not yet anyways....

Monday, December 6, 2010

Things I Learned About Leading a Guild in Wrath


You will never be able to make every single person in the guild happy all at one time but as long as you’re fair they will accept occasional disappointments.

Second chances can be very good. Third (or fourth if you’re really having a dumb moment) will bite you in the ass.

The Raid Bitch is your friend.

Guildies are friends not family. You can choose them.

They are called Huntards for a reason.

Trust your instincts. Even if they come with great experience if your gut tells you “no” then don’t accept them into the guild.

If they want to change mains more than once an expansion be very, very worried.

Your officers will either be your best assets or your worst liabilities. Choose carefully.
Elitism isn’t always a bad thing.

No matter how much you may like them personally some people will never, ever get it.

A minimum age requirement helps you stay sane longer.

It doesn’t matter how many times you say it, put it in the MOD, post it on the forums, or send them mail…there will always be people who don’t pay attention.

Landing on the Stupid Awards may become a badge of honor.

If you give them your phone number they will call or text you at ridiculous hours.

Once the focus is gone on a progression fight it’s best to just call it and go fishing until tomorrow.

The better your guild is the more trolls you have.

Psycho happens.

Emo happens.

Nerd Rage happens.

Progression isn’t worth sacrificing your code of acceptable behavior.

At the end of the day the friends you spend your time with make the guild successful and keep you going day after day even when you’re ready to disband the guild and go play Sims 3.

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